Archives for posts with tag: interactive

Print. Cut. Shuffle. For brainstorming better interactions.

The xD Idea Deck is a compilation of game mechanics, rules, and social touchpoints to help generate novel interactions, experiences, and services.

The suggested method is to combine the xD Idea Deck with a card sorting exercise—write out all the issues surrounding a particular brand, service, or product, then use the xD Idea Deck as cogs between those cards. Or, simply draw random cards from each type and combine them to form novel interactions.

The xD Idea Deck comes as a print-ready PDF–complete with crop marks. Send it to a printer and have them do all the work.

Download for Free: xD Idea Deck v1.3 (1.3M PDF)

Version History:

1.3: Reworked for easy printing. Now with crop marks!
1.2: Prettified the card art.
1.1: Added ‘Rules’ deck, and properly recategorized many cards as ‘rules.’ Added ‘versus’ cards. Eliminated ‘crowdsourcing’ and ‘appointment dynamic’ because they were redundant.

Abandon all hope: 39 ways to die!

[Updated with new insights]

Growing up, the first taste I had for interactive media was through “Choose Your Own Adventure” books, which ended each scene with a choice that the reader must make. One choice may continue the plot-line, one might take you on a tangent, and the third would lead to certain doom. Each book varied dramatically in complexity and usually boasted on the front cover the vast number of possible endings… of which, most were death or detention.

I loved those books. I loved taking the wrong turn in “The Cave of Time” or outrunning the mummy in… whatever the one with the mummy was called. And last year, I decided to create my own interactive story–as an experiment–using the most narrative-hostile environment I could think of: Twitter. (Skip to the adventure) Read the rest of this entry »