(Wherein I continue my attempt to resurrect old ideas and notes of mine for discussion, derision, and non-profit.)

Scribbled in my notes: “Crafted interactive experiences should have a dramatic arc.”

There are generally two types of interactive experience: sandbox and crafted. The former provides the means for a user to play unguided and form their own narrative. It is open-ended and generally nonlinear. A crafted experience’s intent, however, is to communicate a story. It can be about a character, a product, history, or fiction. It doesn’t particularly matter. All that matters is that the story is trying to direct you to a conclusion, be it whimsical, commercial, or philanthropic. Read the rest of this entry »